4/22/2024 0 Comments Orc team builds blood bowl 2![]() ![]() Mighty Blow first off to get more armour breaks and injuries, Piling On follows on nicely after that. Get the numbers advantage on pitch with Skaven and you are probably on your way to winning. The standard killer build that teams with players to strength access can possibly add to their team. Normal: Mighty Blow, Piling On, Tackle, Frenzy.For 4,6 +AV would be helpful if you tend to get them bogged down in a ruck, or if your skills lean more towards blitzing, then the +MV would probably be more helpful. For +MV or +AV, take the double on 5,5 rolls. Stat wise +ST and +AG you should take without even thinking about it. Then I would consider Horns or Claw instead. Next up Side Step is great as well, though I wouldn’t take if it you already had Stand Firm. Block, Dodge, Guard and Stand Firm is a brilliant skill combination. I may be tempted with Mighty Blow to give a bit more bite to your team though.įor doubles, Dodge is great for mobility reasons and protection, most Blocker positions on other teams usually won’t have Tackle. There are quite a few skills that could be useful after that, Fend aids in slowing down cages and minimising blocks against him. Stand Firm is good if you want to block off parts of the pitch and slow down cages, also combines well with Guard or if marking someone. As they start with Block, having a player who has the Block and Tackle combo is well worth having. I would also consider getting Tackle next, or first if building both this way. Ideally that wouldn’t happen but sometimes needs must. Combined with their higher armour you can move them in to assist where you need them, whilst they are more survivable if that should leave them open to get hit again next turn. I’d start with Guard though, as they are the only players on your team who can easily get it. Personally I tend to develop mine to complement the current state of the team as a whole and with an eye on the other teams in the league, rather than a hard and fast build. Normal: Guard, Tackle/Stand Firm, Fend, Mighty Blow.Skaven are very flexible with regards to their high movement, so look around the pitch for the best player to fulfil any specific action. As they start with Block you can still blitz with them should you have them free, able to get to the target and also need the higher strength. This is because the Blitzers can get Guard and with their higher armour are going to survive in a ruck better than the rest of your team (though don’t mistake AV8 for being better than it is). If you read my guide on Gutter Runners, you will see that I lean towards using them for blitzing, they are even faster and more mobile and you can counter their low strength. ![]() While they do make really good Blitzers, with access to strength skills and also having high movement, I think there are better ways to develop them given the make up of the team as a whole. The Blitzers also have access to strength skills, so you can utilise them to add a bit of bite or resistance to your squad. They have the highest armour of the Skaven players at AV8, though this still is only an average value. Skaven Blitzers (previously known as Storm Vermin) are the two players on the Skaven team that give them some reliable strength and resilience. ![]()
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